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Complete Bundled Game

Original price was: $23.00.Current price is: $9.99.

Every game we make — all 42 addition, subtraction, multiplication and division games in one download, with every printable board, card set and recording sheet. K–6.

  • Game 1 Sleeping Bears

    A hide-and-find counter game that builds combinations of 5 and 10. One partner hides bears in the "cave" while the other works out how many are sleeping. Includes printable 5-frame and 10-frame boards.

  • Game 2 Bears Race to 10

    A roll-and-move race along a 0–10 number line using a +0/+1/+2 die. Two players, five minutes, and a lot of counting on. Includes the printable Racing Bears board.

  • Game 3 Bears Race to 0

    The subtraction counterpart to Bears Race to 10. Players start at 10 and race down the number line with a −0/−1/−2 die. Includes the printable Racing Bears board.

  • Game 4 Bears Race to Escape

    A number line race that runs both directions at once. Players start at 5 and roll a mixed die to escape at either 0 or 10, mixing addition and subtraction in every turn.

  • Game 5 Doubles Match-up

    Match real-world doubles pictures — the two rows of six in an egg carton — to their number sentences. A quiet, low-prep activity for one to three players that makes doubles memorable.

  • Game 6 Doubles Bingo

    Whole-class bingo for doubles facts. Draw a card, double it, cover the sum. Four in a row wins. Includes printable 4×4 boards, and the format adapts to any fact set.

  • Game 7 Sleeping Bears

    The ten-frame sequel to Game 1, with a recording sheet. Partners hide bears and write the number sentence for every combination of 10 they find.

  • Game 8 Go Fish for 10s

    Go Fish, except players hunt for pairs that make 10 instead of matching cards. Two to four players, one deck, no printing required.

  • Game 9 Erase

    Roll seven dice, erase every pair that makes 10, and add what survives. Lowest score wins. A fast scoring game that rewards spotting combinations of 10 quickly.

  • Game 10 Square Deal

    Partners draw a ten and a unit, say the sum aloud, and cover it on the board. The goal is four chips forming a square. Includes the printable Square Deal board.

  • Game 11 Lucky 13

    Players pick two cards from four to land as close to 13 as possible, and score the distance they miss by. Five rounds, lowest score wins.

  • Game 12 Sum War

    War, played with sums. Both players flip two cards, call the total, and the greater sum takes the cards — but only if you got it right. Two players, one deck.

  • Game 13 Bingo

    The classic whole-class bingo, in two directions: call facts and cover sums, or call sums and cover facts. Children build their own boards, so no two are alike.

  • Game 14 Concentration

    Memory played with facts and sums. Turn over two cards and keep the pair if the expression matches the total. Most matches wins. Printable card table included.

  • Game 15 Dominoes

    Fact dominoes: each tile carries an expression on one half and a sum on the other. Players match equivalent values to build the chain. Printable tiles included.

  • Game 16 Four in a Row

    A 6×6 strategy board of sums from 0–18, in an easy version and a genuinely strategic one. Partners race to four in a row while blocking each other.

  • Game 17 Old Mascot (Old Maid)

    Old Maid rebuilt around math facts, with your school mascot as the card nobody wants. Three to five players draw and discard until only the Old Mascot is left.

  • Game 18 Diffy Dozen

    Roll two dice, find the difference, and the bigger difference takes that many counters from the other player. Ten rounds of subtraction practice disguised as a scrap over counters.

  • Game 19 Salute

    Three players, cards on foreheads. The leader calls the sum and the other two work out their own card from the one they can see. The best missing-addend game there is.

  • Game 20 Target Difference

    Roll a target difference, then hunt your hand for two cards that far apart. First player to shed all eight cards wins. Three to four players.

  • Game 21 Subtraction Stacks

    Players stack ten counters on the numbers they think will come up, then roll for differences and remove them. A subtraction game with a real strategic decision up front.

  • Game 22 Around the House

    Roll three dice and build expressions equal to 1, then 2, then 3, working your way around a drawn "house" in order. First all the way round wins.

  • Game 23 Dirty Dozen

    A push-your-luck counter game. Roll under 10 and pay the distance to 10 into the bowl; roll 10 or more and take the lot. Snake eyes and everyone else pays.

  • Game 24 First to 20

    Race to land on exactly 20. Go over and you must subtract instead. A running-total game that forces children to plan ahead. Recording sheet included.

  • Game 25 Sticker Book Patterns

    Two teams arrange "stickers" from the same dice rolls — one as equal groups, one as an array — then compare. The clearest way to show that both mean multiplication.

  • Game 26 On the Double

    Place fifteen counters where you think doubles will land, then roll, double, and remove. Includes boards for On the Double, Triple It and Quadruple It.

  • Game 27 Trios

    Roll, multiply by 5, and claim a square. Three in a row scores five points. A two-player strategy board for the ×5 facts, with boards included.

  • Game 28 Capture 5 First

    Each player pairs a hidden card with a chosen factor of 2, 5 or 10, hoping for the greater product. First to five points wins. Index cards included.

  • Game 29 How Low Can You Go?

    A draw-and-discard card game where players pair six cards into three products and try for the lowest total. Zeros are gold. Three to four players.

  • Game 30 Squares Bingo

    Bingo for square numbers. Draw a card, square it, cover the product. Five in a row wins. Includes the printable 5×5 board.

  • Game 31 Multiplication Pathways

    Two players cooperate to cross the board left to right, moving one paper clip at a time to make the next product. Miss and you go back to Start.

  • Game 32 Fixed Factor War

    War with one factor held constant. Flip a card, multiply by the fixed factor, and the greater product takes the cards. The best way to drill a single fact set.

  • Game 33 Strive to Derive

    Array cards plus a marker. Players partition an array to show Adding a Group or Subtracting a Group. Ten points wins. Built for deriving the 3s, 6s, 9s and 10s.

  • Game 34 Crossed Wires

    Draw horizontal lines, draw vertical lines, count the intersections. A pencil-and-paper game that makes an array something children build themselves.

  • Game 35 Rectangle Fit

    Roll two dice and fit that rectangle onto your grid without overlapping. When you can no longer fit one, you are out. Last player standing wins.

  • Game 36 The Factor Game

    Claim a number and your opponent scores all its uncovered factors. A two-player classic that teaches factors, primes and strategy at once. Two board sizes included.

  • Game 37 The Right Price

    Roll a price, then build the multiplication fact that gets closest without going over. Twelve points to the nearest. Two to four players.

  • Game 38 Multiplication Salute

    The multiplication version of Salute. Cards on foreheads, the leader calls the product, and the other two divide to find their own card. Three players.

  • Game 39 The Product Game

    Two paper clips on the factor strip, one product on the board, four in a row to win. A two-player classic where every move is a trade-off. Board included.

  • Game 40 Net Zero

    Turn over five cards and build equations that equal zero, using any operations you like. Most cards used wins the round.

  • Game 41 Softball Hits

    Roll three dice and build equations for 1, then 2, then 3, hitting to every position on the diamond in order. First all the way round wins. Board included.

  • Game 42 Three Dice Take

    A territory game on a 0–39 board. Score for the space you take plus every neighbouring space already claimed. Adjacency is everything.

Description

What’s included

The complete collection: all 42 games, spanning addition, subtraction, multiplication and division, with every printable game board, card set, array card and recording sheet. Games 1 through 24 build addition and subtraction fluency from combinations of 5 and 10 through to multi-operation reasoning. Games 25 through 42 carry the same approach into multiplication and division, from arrays and equal groups through derived-fact strategies, factors and multiples.

Why the complete set

Children do not move through fact fluency on a schedule, and a classroom rarely sits at one stage together. The full collection means you always have a game at the right level for the group in front of you, whether that is a kindergartener finding combinations of 5 or a sixth grader hunting factors. Nearly everything runs on ordinary materials — a deck of cards, dice, and counters — so the printing is the only preparation.

Grade level

Kindergarten through 6th grade.

Instant PDF download. Game instructions and printable materials adapted from the ideas in Math Fact Fluency by Jennifer Bay-Williams and Gina Kling (ASCD / NCTM, 2019).